There is no evidence to RuneScape gold support this however, since the game engine is shared between RuneScape and MechScape/Stellar Dawn, it is possible that improvements made for one project has allowed for stuff in RuneScape which weren't previously feasible.
My guess at how this all connects the Roleplay / Dungeon Master theory What does this all mean? It could be something to do with questing in worlds that are generated dynamically. This would allow groups of players to go on custom adventure dungeons, with the skill required for a game master in order to manage the adventure. As such the skill would be for the "dungeon master" or adventurer/roleplayer to be able to better control the adventure (maybe it'd allow more people in the adventure, higher level enemies, better loot, etc). This would tie in with MMG’s statement that "the community will love this" because it's extremely community-oriented. But it could be that he simply stated that players would enjoy the experience.
...So What are your thoughts on the assumptions, the precepts, and the resulting theory. I've tried to keep them separate so people can discuss the merits of each independently and develop their own theories that are based on these.
After my update on trading with friends, which lets you trade more frequently with friendships that have been around for a long time, I began contemplating the idea of the idea of establishing Runescape Union, a money transfer family. (Instead of Western Union.) It would allow large sums of money to be transferred between different entities. This is what my plan is.
Normal clans will likely accelerate the process by having one member serve as a secretary of finance. The members of the clan will also be close to the secretary. That secretary will befriend the members of the exchange clan. They will be friends with other clan secretaries as well as members of exchange clans to allow money to buy runescape 3 gold be swapped between clans (like bets or pots).